Tag: #gltf
Writing on GPUs, LLMs, MLOps, Kubernetes — and mindset · 2 posts
The 3D Pipeline — Real-Time Games vs. Offline Film
This guide surveys the entire 3D asset pipeline from modeling to rendering. It organizes how the real-time rendering of game engines differs from the offline render farms of film, optimization concepts like LOD, poly bud
2026-06-27 · 17 min read #3d-pipeline#real-time#offline-rendering#game-engine#gltf3D Development for the Web in 2026 — Three.js, R3F, WebGPU, Gaussian Splatting (a deep-dive on the modern web 3D stack) (english) ♪ Listenable
The WebGL era is over. As of January 2026, WebGPU is Baseline in Chrome, Edge, Firefox, and Safari 26, and web 3D has turned a new page. Three.js r182 recommends WebGPURenderer by default, TSL unifies WGSL and GLSL into
2026-05-14 · 18 min read #3d#web-3d#threejs#react-three-fiber#webgpu