Tag: #graphics
Writing on GPUs, LLMs, MLOps, Kubernetes — and mindset · 2 posts
Real GPU Compute in the Browser — A Hands-On Guide to WebGPU Compute Shaders and WGSL in 2026
WebGPU's real attraction isn't 3D — it's compute. We run matrix math, ML inference, image filters and parallel reductions inside the browser, in WGSL, without CUDA and without wasm. Workgroups, dispatch, bind groups, sto
2026-05-14 · 17 min read #webgpu#compute-shader#wgsl#gpu-computing#browser3D Development for the Web in 2026 — Three.js, R3F, WebGPU, Gaussian Splatting (a deep-dive on the modern web 3D stack) (english) ♪ Listenable
The WebGL era is over. As of January 2026, WebGPU is Baseline in Chrome, Edge, Firefox, and Safari 26, and web 3D has turned a new page. Three.js r182 recommends WebGPURenderer by default, TSL unifies WGSL and GLSL into
2026-05-14 · 18 min read #3d#web-3d#threejs#react-three-fiber#webgpu